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| File | Modification time | Size | Downloads |
| 03_shaders_are_coming.zip | August 24, 2014, 10:20 AM | 419323 B | 2100 |
| 10_skybox_cube_mapping.zip | August 24, 2014, 10:32 AM | 2329187 B | 3332 |
| 26_shadow_mapping.zip | December 13, 2014, 11:44 AM | 8691787 B | 6379 |
| 3d_cpp_tutorials_html_template.zip | August 24, 2014, 05:35 PM | 189100 B | 4029 |
| 3d_game_editor.zip | August 24, 2014, 09:25 AM | 112268 B | 4078 |
| OpenGLES20Android.zip | September 28, 2012, 12:18 PM | 855356 B | 4418 |
| atmospheric_light_scattering.zip | August 23, 2014, 08:33 PM | 1446455 B | 4834 |
| binary_space_partitioning_tree.zip | August 10, 2015, 04:30 PM | 360062 B | 3040 |
| cpu_ray_tracer.zip | August 24, 2014, 09:54 AM | 528165 B | 6639 |
| cpu_ray_tracer_00_color_buffer_rays.zip | August 24, 2014, 09:45 AM | 66691 B | 3286 |
| cpu_ray_tracer_01_ray_triangle_intersection.zip | August 24, 2014, 09:48 AM | 70819 B | 4034 |
| cpu_ray_tracer_02_uniform_grid.zip | August 24, 2014, 09:50 AM | 81895 B | 3208 |
| cube_rendering_rotating_and_lighting.zip | August 23, 2014, 07:27 PM | 51844 B | 3720 |
| cube_rendering_rotating_and_lighting_devcpp4992.zip | August 24, 2014, 12:49 PM | 28009 B | 3270 |
| deferred_rendering_antialiasing.zip | September 14, 2014, 10:51 AM | 388827 B | 3130 |
| deferred_rendering_fxaa.zip | July 11, 2015, 07:47 AM | 448072 B | 3015 |
| deferred_rendering_point_lights.zip | September 14, 2014, 10:51 AM | 387097 B | 3610 |
| deferred_rendering_screen_space_ambient_occlusion.zip | December 13, 2014, 11:45 AM | 395369 B | 5157 |
| deferred_rendering_shadow_cube_mapping.zip | December 13, 2014, 11:45 AM | 398171 B | 5108 |
| fast_realistic_soft_penumbra_shadows.zip | August 23, 2014, 08:26 PM | 102939 B | 3581 |
| fast_realistic_soft_penumbra_shadows_devcpp4992.zip | August 24, 2014, 01:01 PM | 69046 B | 2806 |
| first_person_camera_collision_detection_gravity_jump_crouch.zip | July 11, 2015, 07:47 AM | 277161 B | 3411 |
| flying_camera_collision_detection.zip | August 24, 2014, 09:14 AM | 843734 B | 4382 |
| fractal.zip | June 25, 2016, 12:26 PM | 67072 B | 2656 |
| glsl_cube_mapping.zip | August 23, 2014, 08:19 PM | 114311 B | 5643 |
| glsl_cube_mapping_devcpp4992.zip | August 24, 2014, 12:59 PM | 80874 B | 3493 |
| glsl_normal_mapping.zip | February 20, 2015, 09:02 PM | 281643 B | 3604 |
| glsl_normal_mapping_devcpp4992.zip | February 20, 2015, 09:02 PM | 245997 B | 2762 |
| glsl_shadow_cube_mapping.zip | August 24, 2014, 08:15 AM | 3002412 B | 4670 |
| glsl_shadow_mapping.zip | August 23, 2014, 08:24 PM | 180579 B | 4563 |
| glsl_shadow_mapping_devcpp4992.zip | August 24, 2014, 01:00 PM | 143679 B | 3284 |
| god_rays.zip | August 23, 2014, 08:15 PM | 81981 B | 3877 |
| god_rays_devcpp4992.zip | August 24, 2014, 12:58 PM | 55757 B | 2914 |
| high_dynamic_range_bloom.zip | August 24, 2014, 08:19 AM | 214670 B | 3216 |
| interactive_water_surface.zip | August 24, 2014, 08:01 AM | 322740 B | 4196 |
| joglni.zip | December 22, 2014, 11:08 AM | 182588 B | 2448 |
| loading_picking_moving_objects.zip | August 24, 2014, 08:12 AM | 3000671 B | 6473 |
| mfc_opengl_window.zip | August 23, 2014, 07:20 PM | 96890 B | 3451 |
| multisample_antialiasing.zip | August 23, 2014, 07:37 PM | 127413 B | 3242 |
| multisample_antialiasing_devcpp4992.zip | August 24, 2014, 12:51 PM | 106354 B | 2830 |
| object_editor.zip | July 11, 2015, 07:39 AM | 115897 B | 9220 |
| opengl_21_game_engine.zip | December 13, 2014, 11:45 AM | 581742 B | 7617 |
| opengl_21_tutorials_win32_framework.zip | August 23, 2014, 08:11 PM | 161502 B | 3824 |
| opengl_21_tutorials_win32_framework_devcpp4992.zip | August 24, 2014, 12:57 PM | 126977 B | 2970 |
| opengl_33_tutorials_win32_framework.zip | August 24, 2014, 08:42 AM | 73280 B | 3120 |
| planet_earth_from_space.zip | August 23, 2014, 08:36 PM | 2326422 B | 8246 |
| scene_editor.zip | July 11, 2015, 07:39 AM | 258297 B | 6888 |
| screen_space_ambient_occlusion.zip | July 11, 2015, 07:47 AM | 134526 B | 5748 |
| shader_vertex_array_object.zip | August 24, 2014, 08:48 AM | 87823 B | 3035 |
| simple_software_renderer.zip | March 09, 2016, 06:53 PM | 6654441 B | 5902 |
| simplified_obj_loader.zip | February 20, 2015, 08:50 PM | 754604 B | 5755 |
| simplified_obj_loader_devcpp4992.zip | February 20, 2015, 08:50 PM | 674735 B | 4973 |
| skybox_glsl_cube_mapping.zip | August 24, 2014, 09:09 AM | 841530 B | 5461 |
| software_shadow_mapping.zip | March 19, 2016, 11:22 AM | 1259513 B | 3102 |
| sun_rays_lens_flare_halo.zip | August 23, 2014, 08:30 PM | 1347127 B | 5288 |
| terrain.zip | August 10, 2015, 04:30 PM | 350928 B | 3388 |
| terrain_bsp_tree_frustum_culling_sorting_shadow_mapping.zip | August 11, 2015, 06:09 PM | 365005 B | 3213 |
| terrain_editor.zip | December 24, 2014, 11:23 AM | 395641 B | 7540 |
| texturing.zip | August 23, 2014, 07:30 PM | 135922 B | 3371 |
| texturing_devcpp4992.zip | August 24, 2014, 12:50 PM | 105064 B | 3005 |
| traversing_uniform_grid_visualization.zip | August 24, 2014, 10:07 AM | 87457 B | 2917 |
| vertex_array.zip | August 23, 2014, 07:32 PM | 135952 B | 2810 |
| vertex_array_devcpp4992.zip | August 24, 2014, 12:50 PM | 105360 B | 2987 |
| vertex_array_object.zip | August 24, 2014, 08:58 AM | 164554 B | 4001 |
| vertex_buffer_object.zip | August 23, 2014, 07:40 PM | 136948 B | 3062 |
| vertex_buffer_object_devcpp4992.zip | August 24, 2014, 12:51 PM | 106706 B | 2822 |
| water.zip | August 24, 2014, 07:59 AM | 320008 B | 4344 |
| water_waves_caustic_gpu_algorithm.zip | August 24, 2014, 08:07 AM | 134399 B | 4514 |
| water_waves_gpu_algorithm.zip | August 24, 2014, 08:06 AM | 131361 B | 3783 |
| win32_opengl_glew_freeimage_glm.zip | August 23, 2014, 07:59 PM | 339893 B | 3758 |
| win32_opengl_glew_freeimage_glm_devcpp4992.zip | August 24, 2014, 01:06 PM | 296615 B | 3033 |
| win32_opengl_window.zip | August 23, 2014, 07:18 PM | 51949 B | 3592 |
| win32_opengl_window_devcpp4992.zip | August 24, 2014, 12:48 PM | 25981 B | 2793 |